Lore

As the player runs from the incoming destruction, they dash into an alleyway. A VR headset can be seen on the ground, seeming to will the player to grab it. The player, a mere mortal cannot stand the power of whatever the VR headset wields, and without the player's consent, they are merged to the VR headset, and the lights go out.

What they expect is pale to the experience. As the player wakes up in what is now known as the Lobby, they can see an immense cosmos of possibilities, a whole game flashing in their head. But the thought flickers, as the previous memories fade away. They fight in their mind of what the current era is, what the meaning of all life is, and come to the inevitable choice. To head back, or continue the confusion they stand upon. The player must choose to continue, and eventually they know, that only they will find out if they continue on the Path.

Their bubble of thought is opened, as a they notice other players appearing and disappearing. The Lobby connects all Paths to and from. The player can feel the aura of the players around it, the strong aura. The player moves around, as if it is a baby learning how to walk. They discover the area that seems to protect them from whatever is outside, when they hear a voice near the Temple (Excalibur Quest). The player comes towards the center, and they are given the mind of another being, showing them an array of Runes, imbued with power and surrounding a fine sword in the Rock that seems to seep the energy of the Runes. The thought flickers, and the player insteads sees the Runes incomplete, and without any status. The sword stuck in the Rock appears duller, and the player starts to see why. They are the Rock, and must reactivate all the Runes to wield the Sword and protect all existence from... Something from the past, something that no one else has ever achieved. The player, feeling that they can break the Sword away, has a gear that starts moving in their mind. They feel the power to move to another world, that seems to allow them to get to a better place. Before they know it, they are off into the First World, Desert Temple. The small magic from the will and determination of the player gives them the ability to cast their first spell, a small Fireball dealing damage to nearby mobs. As the player is able progress, they grow stronger with the more mobs they defeat, gaining a boost in motivation every time they gain more power. As the player reaches the first boss, they are given another choice... to allow themselves to grow stronger or to head back. The player continues on their journey defeating the boss and recovering items that seem to make them stronger. They cannot control what they get, it seems as if a heavenly being gives them a reward of thanks to the player. As the player returns to the Lobby, they can see a stage of the same World, Desert Temple, but more in the depths of the player's mind and almost more mysterious. As the player gains strength through Worlds, they unlock the ability to head to harder places, deeper places that are more rewarding. Their determination fuels them to continue their journey towards fullfilling the Runes and releasing the Sword, now known to the player as the Excalibur. As the player reaches the deepest trench in their mind and surpasses it, they can see that they have unlocked a stronger self and can move onto the Second World, Winter Outpost. The pressure that seems to drag the player down fights the player's determination, making the next World harder. As the player progresses, the Worlds get harder and harder, but the player's determination and strength get stronger too, allowing the player to cast more powerful spells.

Along the way, the player can connect with other players to venture into depths together, and interact and trade items together. Two men constantly linger in the Lobby, that allow the player to sell their items for Gold and upgrade their items to make them stronger. The player receives gifts that they can collect, known as the Daily Reward that matches up the player's power. Eventually, they reach a certain point to where they can interact with other strong players, a Lobby shared by the competent players, known as Lobby 2. As they seem to reach the end, they can slowly see more Worlds that keep leading them to become stronger. The player is only a mere pawn of an unknown being, to free the Sword, but the player sees the place, the game as an adventure that never ends to them.

In the end, the player cannot seem to grab the Sword and is forced to continue, being tempted to head back along the way. The unknown beings that watch the players use them to undo something much greater than just a game...

PAGE WRITTEN BY REAL LUNARWHITEX1